
Lançamento: 13 de Abril de 2013
Preço: 150 yen (inc. tax)
Inclui:
- 5 Ultra Rare cards
- 9 Super Rare cards
- 18 Rare cards
- 48 Normal cards
- Muitas novas cartas do Anime Zexal.
- Novos monstros Xyz e novos suportes para temas já existentes, assim como um novo conceito de deck.
- Novos monstros Synchros, agora mais fortes do que nunca!
SPOILER ABAIXO COM AS CARTAS JÁ REVELADAS!
Obs: as novas cartas de cada categoria estão em cima das reveladas anteriormente.
Spellbook Sky Knight - Torumont
LIGHT/Spellcaster/9/2900/2400
When this card is special summoned by a Spellcaster or the effect of a Spellbook, you can add 2 Spellbook spell cards from your grave to hand. During the turn you activate this effect, you cannot special summon any other monsters. When you add the Spellbooks to hand, you can reveal 4 types of Spellbooks in hand to activate this effect. Destroy all cards on the field besides this card.
The Calibrator
LIGHT/Thunder/Effect/4/1500/1500
This card gains ATK equal to the combined Ranks of all Xyz Monstersyour opponent controls x 300.
Atora the Fascinating Fiend
EARTH/Insect/Effect/4/1800/1000
This card is unaffected by the effects of "Trap Hole" Normal Trap Cards, except "Dark Trap Hole". While this card is face-up on the field, you can activate "Trap Hole" cards from your hand, except "Dark Trap Hole". The activations and effects of Normal Trap Cards you control cannot be negated.
Trion the Fascinating Fiend
EARTH/Insect/Effect/4/1600/1200
This card is unaffected by the effects of "Trap Hole" Normal Trap Cards, except "Dark Trap Hole". When this card is Normal Summoned: You can add 1 "Trap Hole" Normal Trap Card from your Deck to your hand, except "Dark Trap Hole". When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy it.
Kazuura the Fascinating Fiend
EARTH/Plant/Effect/4/800/2000
This card is unaffected by the effects of "Trap Hole" Normal Trap Cards, except "Dark Trap Hole". When a "Trap Hole" Normal Trap Card is activated, except "Dark Trap Hole", you can either: Add 1 "Fascinating" monster from your Deck to your hand OR: Special Summon 1 "Fascinating" monster from your Deck. You can only activate the effect of "Kazuura the Fascinating Fiend" once per turn.
Piyo Kokko
WIND/Winged Beast/Effect/1/300/200
FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.
Kamenleon
EARTH/Reptile/Effect/Tuner/4/1600/1100
Cannot be Normal Summoned unless you control no Level 5 or highermonsters. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target, but its effects are negated. You cannot Special Summon monsters, except from your Extra Deck, during the turn you activate this effect.
Flying “C”
EARTH/Insect/Effect/3/700/700
When your opponent Normal or Special Summons a monster(s): You can Special Summon this card from your hand to their side of the field, in face-up Defense Position. While this card is face-up on the field, the controller of this card cannot Xyz Summon.
Yellow Duston
EARTH/Fiend/Effect/1/0/1000
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 card in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston".

Preventomato
EARTH/Plant/Effect/2/800/800
During your opponent's turn: You can banish this card from your Graveyard; you take no effect damage this turn.
Magic Recycler
DARK/Spellcaster/Effect//1/0/0
When an opponent's monster declares an attack: You can banish this card from your Graveyard to target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, then place the target at the bottom of your Deck.

Xyz Agent
LIGHT/Spellcaster/Effect/2/900/300
If this card is in your Graveyard: You can target 1 "Utopia" monster you control; attach this card from your Graveyard to it as Xyz Material. You can only use the effect of "Xyz Agent" once per Duel.

Super-Defense Robo Leo
EARTH/Machine/Effect/4/1200/1600
When this card is Normal Summoned: You can Special Summon 1 "Super-Defense Robo" monster or "Orbital 7" from your hand. Once per turn, when a "Super-Defense Robo" monster or "Orbital 7" is added from the Graveyard to your hand: You can Special Summon that monster.

Super-Defense Robo Elephan
EARTH/Machine/Effect/8/1400/2500
When this card is Normal Summoned: You can Special Summon 1 "Super-Defense Robo" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robo" monster or "Orbital 7" you control; that target's Level becomes 8. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Machine-Type monster.

Super-Defense Robo Monke
EARTH/Machine/Effect/3/800/1200
When this card is Normal Summoned: You can Special Summon 1 "Super-Defense Robo" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard to target 1 "Super-Defense Robo" monster or "Orbital 7" in your Graveyard; add that target to your hand.

Holy Lightning - Wings
LIGHT/Fairy/Effect/4/1200/1800
When this card is Normal Summoned: You can Special Summon 1 "Holy Lightning" monster from your hand.

Holy Lightning - Books
LIGHT/Fairy/Effect/4/1600/1400
Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Holy Lightning" monster from your hand.

Holy Lighting - Swords
LIGHT/Fairy/Effect/4/1400/1000
Once per turn: You can send 1 "Holy Lightning" monster from your hand to the Graveyard; this card gains ATK equal to the ATK of that monster until the End Phase.

War God – Yamato
LIGHT/Beast-Warrior /Effect/4/1800/200
War God Arms – Marakumo
LIGHT/Beast /Effect/4/1600/900
If you control a "War God" Beast-Warrior-Type monster: You can banish this card from your Graveyard to target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "War God - Murakumo" once per turn.

War God Arms – Hetsuka
LIGHT/Beast /Effect/4/1700/1200
When a "War God" monster is targeted by a card effect: You can banish this card from your Graveyard; negate that effect. This effect can be used during either player's turn.

War God Arms – Taruta
LIGHT/Beast – Effect/4/1100/2000
Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.

War God Arms – Habakiri
LIGHT/Winged Beast/Effect/4/1600/300
During damage calculation, when a "War God" Beast-Warrior-Type monster you control battles: You can send this card from your hand to the Graveyard; double the original ATK of your battling monster.

War God Arms – Orochi
LIGHT/Winged Beast – Effect/4/1700/500
During Main Phase 1: You can send this card from your hand to the Graveyard to target 1 "War God" monster you control; during this turn, the target can attack your opponent directly.

War God – Yamato
LIGHT/Beast-Warrior /Effect/4/1800/200
Once per turn, during your End Phase: You can add 1 "War God" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 face-up "War God - Yamato".
LIGHT/Beast /Effect/4/1600/900
If you control a "War God" Beast-Warrior-Type monster: You can banish this card from your Graveyard to target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "War God - Murakumo" once per turn.
War God Arms – Hetsuka
LIGHT/Beast /Effect/4/1700/1200
When a "War God" monster is targeted by a card effect: You can banish this card from your Graveyard; negate that effect. This effect can be used during either player's turn.
War God Arms – Taruta
LIGHT/Beast – Effect/4/1100/2000
Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.
War God Arms – Habakiri
LIGHT/Winged Beast/Effect/4/1600/300
During damage calculation, when a "War God" Beast-Warrior-Type monster you control battles: You can send this card from your hand to the Graveyard; double the original ATK of your battling monster.
War God Arms – Orochi
LIGHT/Winged Beast – Effect/4/1700/500
During Main Phase 1: You can send this card from your hand to the Graveyard to target 1 "War God" monster you control; during this turn, the target can attack your opponent directly.
Brotherhood of the Fire Fist -Boar
FIRE/Beast-Warrior/Tuner/4/1100/1400
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE Synchro Monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from the Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.

Brotherhood of the Fire Fist - Deer
FIRE/Beast-Warrior/Effect/4/1100/2000
During the End Phase of the turn this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Deer". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" Synchro Monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.

Trick Archfiend
DARK/Fiend/Effect/3/1000/0
If this card is sent to the Graveyard by a card effect or by being destroyed by battle: You can add 1 "Archfiend" monster from your Deck to your hand, except "Trick Archfiend". You can only use the effect of "Trick Archfiend" once per turn.

Archfiend Chivalry
DARK/Fiend/Effect/4/1900/0
If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.

FIRE/Beast-Warrior/Tuner/4/1100/1400
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE Synchro Monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from the Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
Brotherhood of the Fire Fist - Deer
FIRE/Beast-Warrior/Effect/4/1100/2000
During the End Phase of the turn this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Deer". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" Synchro Monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.

Trick Archfiend
DARK/Fiend/Effect/3/1000/0
If this card is sent to the Graveyard by a card effect or by being destroyed by battle: You can add 1 "Archfiend" monster from your Deck to your hand, except "Trick Archfiend". You can only use the effect of "Trick Archfiend" once per turn.

Archfiend Chivalry
DARK/Fiend/Effect/4/1900/0
If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.
Umbral Will-o'-the-Wisp
DARK/Fiend/Effect/1/0/0
When this card is Normal or Special Summoned: You can target 1 "Umbral" monster you control or in your Graveyard; this card's Level becomes the Level of that monster. When this face-up Attack Position card on the field is destroyed and sent to the Graveyard: Destroy the monster that destroyed it.

DARK/Fiend/Effect/1/0/0
When this card is Normal or Special Summoned: You can target 1 "Umbral" monster you control or in your Graveyard; this card's Level becomes the Level of that monster. When this face-up Attack Position card on the field is destroyed and sent to the Graveyard: Destroy the monster that destroyed it.
Schwarzschild, the Limit Dragon
DARK/Dragon/Effect/8/2000/0
If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand).

V Salamander
FIRE/Spellcaster/Effect/4/1500/1300
When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can equip this card from your side of the field to 1 "Number C39: Utopia Ray V" you control. Once per turn: You can detach 1 Xyz Material from the equipped monster; negate the effects of the equipped monster, and if you do, destroy all monsters your opponent controls, then inflict 1000 damage to your opponent for each monster destroyed.

Talleia, Queen of Cherry Trees
WATER/Plant/Effect/8/2800/1200
This card gains 100 ATK for each Plant-Type Monster you control. While this card is face-up on the field, other Plant-Type Monster on the field cannot be destroyed by card effects.

DARK/Fiend/ Effect/8/3000/2000
You can Normal Summon this card without tributing. If this card is Normal Summoned this way, its original ATK and DEF is halved, and it is destroyed during the End Phase. While this card is face-up on the field, you cannot Special Summon Non-Fiend-Type Monster. Also, once per turn, you can activate this effect by removing from play 1 "Archfiend" Card in your hand or Graveyard. Select 1 card on the field and destroy it.

Dark Zexal Weapon - Chimera Cross
DARK/Fiend/Effect/1/0/0
During your Main Phase, you can equip this card from your hand or that you control as Equip Card to a "CNo. 39" Monster you control. Also, if this card is equipped as Equip Card, the equipped Monster cannot be destroyed by battle. At the end of the Damage Step when the attacking equipped Monster failed to destroy an opponent's monster, the ATK of that opponent's Monster becomes 0 and it can attack that Monster once again in a row.

Mecha Phantom Beast War-Buren
WIND/Machine/Effect/Tuner/1/300/300
When this card is sent to the Graveyard for the Synchro Summon of a Machine-type monster: Special Summon 1 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You cannot Special Summon monsters with an Attribute other than WIND the turn you used this effect. This card cannot be destroyed by battle or by card effects while you control a Token. You can Tribute 1 "Mecha Phantom Beast" monster you control; increase this card's Level by 1. You can only use the effect of "Mecha Phantom Beast War-Buren" once per turn.

Umbral Unform
DARK/Fiend/Effect/4/0/0
When this attacking card is destroyed by battle and sent to the Graveyard: You can Special Summon 2 "Umbral" monsters from your Deck. You can only use the effect of "Umbral Unform" once per turn.

Umbral Ghoul
DARK/Fiend/Effect/4/1800/0
Once per turn: You can make this card's ATK 0; Special Summon 1 "Umbral" monster with 0 ATK from your hand.

Mecha Phantom Beast Blue-Impalase
WIND/Machine/Effect/Tuner/4/1400/1100
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-type monster, and all other Synchro Material Monsters must be "Mecha Phantom Beast" monsters. If this card is used as a Synchro Material Monster, you can use monsters in your hand as non-Tuner Synchro Material Monsters. This card cannot be destroyed by battle or by card effects while you control a Token. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).

Mecha Phantom Beast Harri-Ard
WIND/Machine/Effect/4/1800/800
Once per turn, when a Monster you control is tributed, except for the activation of this card's effect, Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) to your side of the field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by tributing 1 Token. Special Summon 1 "Mecha Phantom Beast " Monster from your hand.

Mecha Phantom Beast Coltwing
WIND/Machine/Effect/4/1600/1500
When this card is successfully Special Summoned, if you control a " Mecha Phantom Beast" Monster other than this card, Special Summon 2 " Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by tributing 2 Tokens. Select 1 card your opponent controls, and destroy it and remove it from play.

Ancient Battlefield of the Differend Dimension – Sargasso
Field Spell Card
When a player Xyz Summons a monster: That player takes 500 damage. During each End Phase, if the turn player controls an Xyz Monster: That player takes 500 damage.

Black and White Wave
Quick-Play Spell Card
If you control an Xyz Monster with a Synchro Monster as an Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card.

Point Purchase
Normal Spell Card
If you have 3 or more non-Monster Cards in your hand, except this card: Banish all cards from your hand, face-up; add 1 monster from your Deckto your hand. During this turn, you cannot Normal or Special Summonmonsters with a different name than the added monster's.

Transturn
Normal Spell Card
Send 1 monster you control to the Graveyard; Special Summon 1 monster from your Deck with the same Attribute and Type as the sent monster, but 1 Level higher. You can only activate 1 "Transturn" per turn.

Xyz Reception
Normal Spell Card
If your opponent controls a face-up Xyz Monster and you control no face-up Xyz Monsters: Target 1 face-up monster you control; Special Summon 1 monster from your hand with the same Level as that target. Its ATK and DEF become 0, and its effects are negated.

Sargasso's Lighthouse
Quick-Play Spell Card
When a Spell Card is activated that would inflict damage to you: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Ancient Battlefield of the Different Dimension - Sargasso". When this Set card is sent to the Graveyard: You can add 1 "Ancient Battlefield of the Different Dimension - Sargasso" from your Deck to your hand.

Fire Formation - Yoko
Continuous Spell Card
When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior-Type monster and destroy that target. All Beast-Warrior-Type monsters you control gain 100 ATK.

War God Descent
Normal Spell Card
If you control a monster and you control no monsters: Target 1 "War God" monster in your Graveyard and 1 of your banished "War God" monsters; Special Summon those targeted monsters. Monsters Special Summoned this way cannot be used as Xyz Material, except for the Xyz Summon of a Beast, Beast-Warrior or Winged Beast-Type monster.

Archfiend Palace - The Labyrinth of Fiends
Field Spell Card
Face-up Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 Fiend-Type monster you control, except that target, and Special Summon 1 "Archfiend" Monster with the same Level as that target from your hand, Deck, or Graveyard. You can only use the effect of "Archfiend Palace - The Labyrinth of Fiends" once per turn.

Mecha Phantom Beast Harri-Ard
WIND/Machine/Effect/4/1800/800
Once per turn, when a Monster you control is tributed, except for the activation of this card's effect, Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) to your side of the field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by tributing 1 Token. Special Summon 1 "Mecha Phantom Beast " Monster from your hand.

Mecha Phantom Beast Coltwing
WIND/Machine/Effect/4/1600/1500
When this card is successfully Special Summoned, if you control a " Mecha Phantom Beast" Monster other than this card, Special Summon 2 " Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by tributing 2 Tokens. Select 1 card your opponent controls, and destroy it and remove it from play.
Ancient Battlefield of the Differend Dimension – Sargasso
Field Spell Card
When a player Xyz Summons a monster: That player takes 500 damage. During each End Phase, if the turn player controls an Xyz Monster: That player takes 500 damage.
Black and White Wave
Quick-Play Spell Card
If you control an Xyz Monster with a Synchro Monster as an Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card.
Point Purchase
Normal Spell Card
If you have 3 or more non-Monster Cards in your hand, except this card: Banish all cards from your hand, face-up; add 1 monster from your Deckto your hand. During this turn, you cannot Normal or Special Summonmonsters with a different name than the added monster's.
Transturn
Normal Spell Card
Send 1 monster you control to the Graveyard; Special Summon 1 monster from your Deck with the same Attribute and Type as the sent monster, but 1 Level higher. You can only activate 1 "Transturn" per turn.

Xyz Reception
Normal Spell Card
If your opponent controls a face-up Xyz Monster and you control no face-up Xyz Monsters: Target 1 face-up monster you control; Special Summon 1 monster from your hand with the same Level as that target. Its ATK and DEF become 0, and its effects are negated.

Sargasso's Lighthouse
Quick-Play Spell Card
When a Spell Card is activated that would inflict damage to you: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Ancient Battlefield of the Different Dimension - Sargasso". When this Set card is sent to the Graveyard: You can add 1 "Ancient Battlefield of the Different Dimension - Sargasso" from your Deck to your hand.
Fire Formation - Yoko
Continuous Spell Card
When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior-Type monster and destroy that target. All Beast-Warrior-Type monsters you control gain 100 ATK.
War God Descent
Normal Spell Card
If you control a monster and you control no monsters: Target 1 "War God" monster in your Graveyard and 1 of your banished "War God" monsters; Special Summon those targeted monsters. Monsters Special Summoned this way cannot be used as Xyz Material, except for the Xyz Summon of a Beast, Beast-Warrior or Winged Beast-Type monster.

Archfiend Palace - The Labyrinth of Fiends
Field Spell Card
Face-up Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 Fiend-Type monster you control, except that target, and Special Summon 1 "Archfiend" Monster with the same Level as that target from your hand, Deck, or Graveyard. You can only use the effect of "Archfiend Palace - The Labyrinth of Fiends" once per turn.

Vertical Landing
Quick-Play Spell Card
Tribute any number of non-Token WIND monsters; Special Summon "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) up to the number of monsters tributed. You can only activate 1 "Vertical Landing" per turn.

Rank-Up Magic - Numeron Force
Normal Spell Card
Fascinating Trap Hole
Normal Trap Card
When a monster on your opponent's side of the field that was Special Summoned this turn activates its effect: Negate that effect, and if you do,destroy that card.

Xyz Reversal
Normal Trap Card
Target 1 Xyz Monster on each side of the field; switch control of those targets.

Designator of Armageddon
Normal Trap Card
Banish 1 card from your hand, face-up; during this Duel, neither player can activate cards with the same name as that card.
Reverse Glasses
Normal Trap Card
Halve the ATK of all face-up monsters currently on the field during this turn.

War God Appear
Normal Trap Card
Apply one of these effects:
• Target 1 "War God" monster in your Graveyard; add that target to your hand.
• Target 1 of your banished "War Gode" monsters; return that target to your Graveyard.

War God Pursue
Normal Trap Card
Tribute 1 Beast-Warrior-Type "War God" monster you control; Target 1 "War God" monster with a different name in your Graveyard; Special Summon that target.





Rank-Up Magic - Numeron Force
Normal Spell Card
Activate by selecting 1 Xyz Monster you control. Xyz Summon 1 "CNo." Monster from your Extra Deck with the same Type and 1 Rank higher than the selected Monster, and place your selected Monster under it. Afterwards, negate the effects of all face-up cards except of the Monster Special Summoned by this effect.
Normal Trap Card
When a monster on your opponent's side of the field that was Special Summoned this turn activates its effect: Negate that effect, and if you do,destroy that card.
Xyz Reversal
Normal Trap Card
Target 1 Xyz Monster on each side of the field; switch control of those targets.
Designator of Armageddon
Normal Trap Card
Banish 1 card from your hand, face-up; during this Duel, neither player can activate cards with the same name as that card.

Normal Trap Card
Halve the ATK of all face-up monsters currently on the field during this turn.
War God Appear
Normal Trap Card
Apply one of these effects:
• Target 1 "War God" monster in your Graveyard; add that target to your hand.
• Target 1 of your banished "War Gode" monsters; return that target to your Graveyard.
War God Pursue
Normal Trap Card
Tribute 1 Beast-Warrior-Type "War God" monster you control; Target 1 "War God" monster with a different name in your Graveyard; Special Summon that target.

Xyz Revenge Shuffle
Normal Trap Card
When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; shuffle the attacked monster into the Extra Deck, then, Special Summon that target from your Graveyard, then attach this card as an Xyz Material to the Summoned monster.

Sin Key Law
Normal Trap Card
Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). They always have the same ATK as that target. They cannot attack directly and cannot be Tributed, except for a Tribute Summon. When that target leaves the field, destroy all the Tokens Special Summoned by this effect.
Vain - Sneer of Betrayal
Continuous Trap Card
When an opponent's Xyz Monster declares an attack: Target that monster; that target cannot attack, and its effects are negated. While that target is face-up on the field, your opponent must send the top 2 cards of their Deck to the Graveyard during each of their End Phases. When that target leaves the field, destroy this card.

Shape Sister
Normal Trap Card
Special Summon this card as a Tuner monster (Fiend-Type/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shape Sister" per turn.

Supersonic Speed-Wave
Normal Trap Cars
Target a monster named "Mecha Phantom Beast"' and another face-uo monster you control: during this turn, the first monster gains ATK equal to the second monster's ATK, and it is not affected by the effect of other Spell or Trap cards. Also, it inflicts Piercing Damage. During the End-Phase, destroy all Machine-type monsters you control. Monsters other than the first targeted monster cannot attack during the turn this card is activated.

Brotherhood of the Fire Fist - Kirin
FIRE/Beast-Warrior/Synchro/8/2000/2800
1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters
When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Monsters your opponent controls lose 100 ATK for every face-up Spell/Trap Card you control.
Brotherhood of the Fire Fist - Kirin
FIRE/Beast-Warrior/Synchro/8/2000/2800
1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters
When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Monsters your opponent controls lose 100 ATK for every face-up Spell/Trap Card you control.
Mecha Phantom Beast Concorde-Garuda
WIND/Machine –/Effect/Synchro/7/2400/1200
1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent and sent to the Graveyard: You can Release all Tokens you control to target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
Mist Bird Clausolas
WIND/Winged Beast / Effect/Synchro/3/0/2300
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; until the end of the turn, that monster's ATK become 0, and its effects are negated.

Psycho (unknown) Behemoth
EARTH/ Psychic /Effect/Synchro/6/2400/1800
1 Tuner + 1 or more non-Tuner monsters
When this card battles an opponent’s monster: You can banish both this card and that monster.

Balmung, Warrior of the Underworld
DARK/Warrior – Effect/Synchro/4/2100/800
1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 other Level 4 or lower monster in your Graveyard; Special Summon that target.

Armades, Keeper of Illusions
LIGHT/Fiend – Effect/Synchro/5/2500/1500
1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

Starform Dragon
LIGHT/Dragon/Effect/11/3200/2800
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Special Summoned, card effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.

Herald of Sacred Light
LIGHT/Fairy /Effect/RANK 2/600/1000
2 Level 2 monsters
You can detach 1 Xyz Material from this card to target 1 monster in your Graveyard; add that target to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Sacred Light" once per turn.

Fanged Shark Emperor - Shark Caesar
WATER/Fish/Xyz/Effect/3/1800/2000
3 or more (max. 5) Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. During the Damage Step, when this card battles: This card gains 1000 ATK for each Shark Counter on it.






Starform Dragon
LIGHT/Dragon/Effect/11/3200/2800
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Special Summoned, card effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
Herald of Sacred Light
LIGHT/Fairy /Effect/RANK 2/600/1000
2 Level 2 monsters
You can detach 1 Xyz Material from this card to target 1 monster in your Graveyard; add that target to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Sacred Light" once per turn.
Fanged Shark Emperor - Shark Caesar
WATER/Fish/Xyz/Effect/3/1800/2000
3 or more (max. 5) Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. During the Damage Step, when this card battles: This card gains 1000 ATK for each Shark Counter on it.

Rioto Harpyia, the Sub-Zero Princess
WATER/Winged-Beast/Xyz/Effect/5/2500/2100
2 Level 5 Winged Beast-Type monsters
You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; its ATK becomes 0.
Number 102: Holy Lightning - Glorious Halo
LIGHT/Fairy/Xyz/Effect/4/2500/2000
3 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; halve that target's ATK and negate its effects. If this card on the field would be destroyed (either by battle or by card effect), you can detach all Xyz Materials from this card instead. Halve any battle damage you would take during the turn you use this effect.

Number 104: Masquerade Magician - Shining
LIGHT/Spellcaster/Xyz/Effect/4/2700/1200
3 Level 4 monsters
During the Battle Phase, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate that effect, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

Number C104: Masquerade Magician - Umbral
DARK/Spellcaster/Xyz/Effect/5/3000/1500
4 Level 5 monsters
When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. While this card has "Number 104: Masquerade Magician - Shining" attached to it as an Xyz Material, it gains this effect. • Once per turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, and if you do, send 1 random card from your opponent's hand to the Graveyard, then halve your opponent's Life Points.

War God Emperor - Susanoo
LIGHT/Beast-Warrior/Xyz/Effect/4/2400/1600
2 Level 4 "War God" monsters
This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; either add 1 "War God" monster from your Deck to your hand, or send 1 "War God" monster from your Deck to the Graveyard . You can only control 1 face-up "War God Emperor - Susanoo".

LIGHT/Beast-Warrior/Xyz/Effect/4/2400/1600
2 Level 4 "War God" monsters
This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; either add 1 "War God" monster from your Deck to your hand, or send 1 "War God" monster from your Deck to the Graveyard . You can only control 1 face-up "War God Emperor - Susanoo".

Radiant Light Emperor Galaxion
LIGHT/Warrior/Effect/4/2000/2100
2 Level 4 "Photon" monsters
Once per turn, you can activate 1 of these effects.
● Detach 1 Xyz Material from this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand.
● Detach 2 Xyz Materials from this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.

Number C39: Utopia Ray Victory
LIGHT/Warrior/Xyz - Effect/Rank 5/2800/2500
3 x Level 5 Monster
If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. Also, if this card has a "Number 39: Utopia" Monster as Xyz Material, it gains the following effect: ● When this card declares an attack on an opponent's face-up Monster, you can activate this effect by removing 1 Xyz Material from this card. Until the end of the turn, that opponent's Monster has its effect(s) negated, and this card gains ATK equal to the ATK of the opponent's Monster.

Garbage-Eyes Fat Dragon
DARK/Fiend/Effect/8/3000/2000
2 Level 8 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super-Defense Robo" monster from your Graveyard; Special Summon this card from your Graveyard. When you do: You can target 1 "Super-Defense Robo" monster in your Graveyard; attach it to this card as a Xyz Material.
Number 66: Supreme-Key Beetle - Master Key Beetle
DARK/Insect – Effect/Xyz/ 4/2500/800
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 other face-up card you control; while this card is face-up on the field, that target cannot be destroyed by card effects. If this card would be destroyed, you can send 1 of those targets to the Graveyard instead.
fonte: pojo/Yu-gi-oh Nexus/ Kugatsu/Yu-Gi-Oh Wikia
E aí, o que estão achando dessas novas cartas? Comentem!
finalmente um Synchro de nível 3!
ResponderExcluirFinalmente um Synchro de Level 3!²
ResponderExcluirRealmente, já etsva demorando a apareceer. Se bem que já tínhamos o Turbo Blaster (ou coisa do tipo) só que ele requeria materiais específicos.
ResponderExcluirmassa que são todos synchros genericos
ResponderExcluirSó sinto fallta de Synchros de nível alto, que são os mais fáceis de invocar
ResponderExcluirEu quero Madolche Synchros, Ninja Synchros, Suppressors Synchros, Fire King Synchros, OOAParts Synchros, Inzektors Synchros, etc e etc.
ResponderExcluirNÃO CREIO! Tô em choque ainda! Agora só falta um Synchro lvl 11!
ResponderExcluiresse synchro LV3 é bem OP, o de LV5 tmbm, concerteza quickdraw vai voltar ^^.
ResponderExcluiresse Armades é um bom monstro, chega de se ter que só invocar Catastor ou Librarian
ResponderExcluirEste comentário foi removido pelo autor.
ResponderExcluirSynchro lv 3 com Tuner e não-Tuners genéricos?
ResponderExcluirIsso é um sonho??? :D
NOVOS SYNCHROS! YAY!
ResponderExcluirPrejevo o synchro lv 5 e o lv 3 sendo usados em massa nos decks Synchrocentric.
n.66 da pra fazer um belo suporte para os inzektor ou impressao minha?
ResponderExcluirLucas: o de nível 3 é OPzinho mesmo, o de nível 5 achei mais normal, apesar de ser bem útil.
ResponderExcluirDr. Vom: bom, acho que nível 4 não é o forte dos Inzektors, ajuda mais em Evilswarm no meu ver ^^
Tô começando a achar que esse Booster não é LIGHT.
ResponderExcluirVerdade Rick, mas lembre-se que no começo do Cosmo Blazer também não tinham revelado muitas cartas Fire :p
ResponderExcluirFinalmente um Synchro de nível 3 que presta!
ResponderExcluirEsse balmung ae vai fazer ataques infinitos com a Des Conterblow
ResponderExcluirrank up numeron force e esse novo utopia parecem tensos'--
ResponderExcluiro synchro level 11 não seria uma quase vitória automática?
ResponderExcluirkaucz, discordo, ta muito bom msm, mais naum chega perto disso naum
ResponderExcluirPior é o Quasar, ele é vitória garantida.
ResponderExcluirArmades, Keeper of Illusions - Adeus Hyper Librarian !
ResponderExcluirTalleia, Queen of Cherry Trees - Tytannial alternativa.
Evil Emperor of Terror - Genesis Archfiend - Artwork F0d@
Radiant Light Emperor Galaxion - Será que eles conseguem !?
Number 66: Supreme-Key Beetle - Master Key Beetle - quero dois desse pro meu GK !
sera que esse novo utopia e melhor que o quasar ?
ResponderExcluirPS:Sou o Crabcore V.L
O Synchro de nível 11 é excelente, mas acho que não a esse ponto de poder ser considerado um autowin
ResponderExcluirgostei da nona Tytanial :)
ResponderExcluir*nova hehe
ResponderExcluirEu também anônimo! Acho que é até melhor que a antiga.
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tomara que os photon virem meta com essa nova carta
ResponderExcluir@Kymer/Shinkan: Nunca cara, se eles fossem tipo os Blackwings que desde que vieram do anime já eram jogáveis, mas não são então nunca vão conseguir passar do "for fun".
ResponderExcluirUma das cartas de suporte que achei mais interessantes foi a Transturn. Ta certo que ela foi pensada como suporte de Madolche, mas vejo futuro pra ela em diversos decks, só não sei se os tops do YCS vão querer desenvolver isso ou vão deixa-la de lado (visto que a preferencia histórica para YCS é "deck OP, com combos simples e incisivos e que joga praticamente sozinho").
ResponderExcluirbruno gutierrez voce nao viu o starform ???? ? lolz ele e nivel 11 lololololololz
ResponderExcluir